https://clonkspot.org/forum/forum.plClonkspot Forum - Mini blogsLatest forum posts2018-08-05T21:25:02ZmwForumhttps://clonkspot.org/forum/topic_show.pl?pid=16854Discord server for clonk games.Veli22017-10-31T15:59:26Z2017-10-31T15:59:26Z2
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https://clonkspot.org/forum/topic_show.pl?pid=16853Discord server for clonk games.Sam2017-10-31T15:13:50Z2018-08-05T21:21:51Z2https://clonkspot.org/forum/topic_show.pl?pid=16841Discord server for clonk games.Veli22017-10-30T13:54:09Z2017-10-31T15:58:32Z2
https://discord.gg/ZPxe2Qr I made discord server for clonk players to keep on touch. feel free to join edit:link fixed to be permanent.]]>
https://clonkspot.org/forum/topic_show.pl?pid=14268[Project]Base MeleesZeer2016-07-23T15:45:36Z2016-07-23T15:45:36Z23https://clonkspot.org/forum/topic_show.pl?pid=10578[Project]Base Meleesala2015-09-04T20:33:46Z2015-09-04T20:33:46Z23https://clonkspot.org/forum/topic_show.pl?pid=10573[Project]Base MeleesMaikel2015-09-04T19:27:33Z2015-09-07T18:04:00Z23
snapshots.
That is why I released an alpha version in which you can test the current basemelees. Let me know if they work and if you would be interested in testing with me.
Edit: New version.]]>
https://clonkspot.org/forum/topic_show.pl?pid=4706ConquerorsNachtfalter2014-06-21T09:02:56Z2014-06-21T09:02:56Z1https://clonkspot.org/forum/topic_show.pl?pid=4704ConquerorsMupf2014-06-20T15:28:46Z2014-06-20T15:28:46Z1
Conquerors
The paladins recently discovered the New World. But what a baseless impertinence, there is already someone living there!
Conquerors will be a (base)-teammelee between the uneven sides of Conquerors and Natives. I am not sure yet whether there are going to be settlement elements, first of all I will focus on the basic concept. There is going to be an advanced weapon arsenal besides the known stuff from the Jungle and Metal Magic pack. Priests from both sides can cast mighty combat- and support spells using pearls from a hard-fought lake in the middle of the map. Some objects are taken from Geckos inactive Jungle Expansion project Only the vegetation is almost finished already: [http://abload.de/img/screenshot2nvs4z.jpg] [http://abload.de/img/screenshot32asij.jpg] [http://abload.de/img/screenshot1rfsaa.jpg] I beg forgiveness for my non existent english skills.]]>
https://clonkspot.org/forum/topic_show.pl?pid=3683[Project]Base MeleesMaikel2014-05-16T18:20:43Z2014-05-16T18:20:43Z23
medals system for OC, with a nice example on how to create a medal, feedback appreciated.
Also made the outline for BaseMelees wiki, where I hope to explain in the future what the folder is about and maybe also share some strategy hints for new players.]]>
https://clonkspot.org/forum/topic_show.pl?pid=3316[Project]Base MeleesPitri2014-05-12T20:04:25Z2014-05-12T20:04:25Z23https://clonkspot.org/forum/topic_show.pl?pid=3308[Project]Base MeleesZapper2014-05-12T19:06:38Z2014-05-12T19:06:38Z23https://clonkspot.org/forum/topic_show.pl?pid=3306[Project]Base MeleesMaikel2014-05-12T19:06:00Z2014-05-12T19:15:02Z23 P.S. It is licensed under CC BY-SA 4.0 if you need me to drop the SA part for this rule, just let me know.]]>
https://clonkspot.org/forum/topic_show.pl?pid=3304[Project]Base MeleesZapper2014-05-12T19:02:49Z2014-05-12T19:02:49Z23https://clonkspot.org/forum/topic_show.pl?pid=3299[Project]Base MeleesMaikel2014-05-12T18:56:33Z2014-05-12T18:56:33Z23
===== First of all let me thank Pitri for inspiration and allowing me to implement medals in OpenClonk as well. So what are medals? Players can earn medals for special achievements like making three kills in a row, or blowing up an enemy base. Medals are in my opinion a good way to make players do more fun and crazy things, especially in base melees I want to reward players for such actions. So every medal comes with a small clunker reward so that more weapons and materials can be bought. So far I have implemented a few medals and a basic rule which keeps track of the medals per player. For now the medals are stored in the player data locally. In contrast to Pitri's system the player can earn more medals of the same type, so that in the end you just increase your collection.
Medals in the League
The medals are already stored in such a way in the player data, that this can be translated directly to the league storage. However, there are still a few technicalities in the league processing which are annoying me... But in the future if there will be a base melee league, there will be also the storing of medals in the league. And if someone codes an interface these medals might even be associated to an account on some web site, so that you can keep track of which medals you already earned and compare with friends, etc.
List of medals
* Kill Awarded when you have killed an enemy (todo: make this a bit more special, maybe three kills in a row). * Marvelous Miner Awarded for mining at least one thousand clunkers during a single round. * Decorated Awarded when you get awarded with more than ten medals in a single round. * Kamikaze Awarded when you kill yourself and an enemy clonk simultaneously. * Pyromania Awarded for setting 100 objects on fire in a single round.
Ideas and Graphics
Unluckily I can't just copy all medals from Pitri's rule since lots of the medals were tailored for CR and magic gameplay. So I just started from scratch and am now adding medals continuously. So if you have any nice ideas for a medal, please share or code it. And I will happily put it into the repository if a minimum quality is present :)
I have one request regarding medals, I need a template graphic for the base medal (128x128 pixels) from which the actual medals can derive by overlaying existing images. If any person with graphical skills would be willing to do this, I'd be very grateful.]]>
https://clonkspot.org/forum/topic_show.pl?pid=3037[Project]Base MeleesMaikel2014-05-09T19:05:01Z2014-05-09T19:05:01Z23
======== OpenClonk is still lacking some rules necessary for functional base melees so I created three new rules (most of them are already known in the CR community of course). Let me describe them briefly.
No Borders
The famous CR rule which connects the left and right border of the scenario to allow all objects to pass through the scenario border. This is an absolute necessity for all base melees with more than two teams, so that some teams are not in the middle of the combat.
Domination
Teams or players are eliminated when they loose their base. In OpenClonk the base currently is defined by a flagpole, marking a certain region in the map. If you loose all flagpole you will be eliminated. I believe that in base melees the focus should not be on killing clonks or keeping clonks alive per se, but should rather be fun and destructive. So about attacking bases and defending them rather than to hide with your clonk in some hard to reach place in the landscape. In combination with the next rule I hope this leads to more fun game play.
Base Respawn
This rule respawns a clonk for the player when his or her last crew member dies, as long as the team still has the clonk as base material and there are still sufficient funds available. I have in mind to make clonks cheap and readily available so that players will take risks with their clonks and engage in combat faster and in more experimental ways. Especially since the clonks are much more agile than in CR I can see base melees become more aggressive and fast paced than in CR. Possibilities are flying over to the enemy with a boompack and then dropping a few flints, hop on a catapult in the enemy base and fling back to your home. A single attack which can be done in a 10 to 20 seconds. But which is of course risky and I would have never dared the equivalent in CR.
Team Materials
Of course teams already share their clunkers, but I also intend to let them share their base materials, this is more or less obvious I suppose. This rule is not available yet, but will be implemented in the OC main package soonish.
Suggestions & Discussion
I am open for any suggestions on this topic, since I think there are probably more interesting rules for base melees which can and must be explored!]]>